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1971 Project Helios is a turn-based strategy game which combines modern warfare military tactics and close combat. Firearms and vehicles are scarce, conflicts and hostilities have no end, and the terrible freezing cold annihilates friends and foes in its path. Eight characters have to join forces for a common cause: find an important scientist kidnapped by a massive stratocracy. Along their way they will have to avoid raider attacks, investigate military headquarters, and infiltrate into the territory of a dangerous anti-technological religious sect.


In 1942, the world froze relentlessly. There was no sunlight anymore.

1971 Project Helios


April 2020

9 Explorable Levels
8 Playable Characters
3 Enemy Factions
25+ Combat Actions & Abilities
22+ Combat Units
1 Common Cause: Find Dr Margaret Blythe

Among the fighting, eight people unite for a common cause: rescue the only scientist able to find a solution to the natural disaster.

Story

The campaign sets in a frozen world, in which eight people – each one with its own problems and interests – join in a sort of temporary alliance, to find one particular person: Dr Margaret Blythe. On the trail of her whereabouts, they will travel and fight shoulder to shoulder, and they inevitably get to know the others. Depending on some strategic and personal decisions, you will guide this characters right to one of three possible endings.

Characters

Émile Dupont. In a frozen world, among death and war...the only thing that matters is family. And he will do almost anything to save them.

Hanna Nikkilä. Cool head, nerves of steel, and the sharpest aim in all the land…no one escapes Hanna’s eagle eye!

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Features

Tactical Combat

Fight against three different factions, each one with its unique units, strategy and advantages. Soldiers, snipers, slippery bandits, knights immune to cold… Study your enemies, plan out every move and adapt to all confrontations!

Exploration

Travel through various locations, from military enclaves to medieval dungeons. There you can search for fulgor, new equipment for your characters, and pieces of information of the world you are in and the factions you face.

Skill Trees

As you find equipment compatible with each character, you can unlock and upgrade new skills, and combine them to make the perfect builds for your strategy.

Resource Management

Use all the fulgor you can find to defreeze your HP, decrease the cooldowns, and reanimate your fallen units.

Factions

Wintersöhne

In 1942, after the meteor shower, the remains of the WWII armies and the intelligence services maintain their military hierarchy, uniting to survive, and creating a new society in the Western area of the continent. They call themselves Wintersöhne, or sons of the winter.
When they find the Fulgor, it brings them a huge power. They restart some vehicles, manufacture weapons with a semi-industrialized process, and the lack of food is not big problem anymore. So they start to spread their territory, either conquering or slaughtering adjacent areas.

Kaphirites

In the North, some villages manage to survive to the meteor shower and the storms. The Fulgor is taken as a divine sign. They find out that huge amounts of it may lead to two ends: A painful and irremediable death, or a transformation into a malleable person. So the Kaphirite Cult begins, expanding their territory, either destroying their enemies or converting them to their cause.

Scavengers

All small societies formed in the centre of the continent are known as Scavengers. They live in the area known as No-Man’s Land. They don’t share any rules, behaviour or management of resources. While some of them are nomads, mercenaries or Fulgor collectors, others settle in villages, or hide and try to survive in a precarious way. Three of this societies grow, being known as the Free Cities:
- Thebes, the city of the mercenaries.
- Nova, the most technically advanced city, home of the Rebel Militia.
- Delphos, a place for those who develop mental abilities by consuming Fulgor.

The only resource to survive came from the sky. They called it: Fulgor.

Main Team

Paco Encinas
CEO

Jaime Arcaya
Marketing Director

Marco Blay
Project Lead - Programmer

Andrea Benito
Programmer

Luis Barranco
Lead Artist - 3D Artist

Carlos Rubio
Concept & 2D Artist

Alvaro de la Fuente
3D Animator

Laura Roldan
Game designer & Writer

Games

1971 Project Helios

1971 Project Helios is a turn-based strategy game which combines modern warfare military tactics and close combat. Firearms and vehicles are scarce, conflicts and hostilities have no end, and the terrible freezing cold annihilates friends and foes in its path. Eight characters have to join forces for a common cause: find an important scientist kidnapped by a massive stratocracy. Along their way they will have to avoid raider attacks, investigate military headquarters, and infiltrate into the territory of a dangerous anti-technological religious sect.

Numantia

Numantia is a Turn Based Strategy (TBS) video game which narrates the events that took place in the Iberian Peninsula during the expansion of the Roman Republic in the 153 B.C. The game is divided in two campaigns that will let the player revive history from the Celtiberian side, with the seasoned Numantians, or from the Roman side, leading the Republican army.

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Contact

For any questions or suggestions, please contact us at email:

C/ Julian camarillo 47

Portal C Local 305

Madrid, Madrid 28037

info@recotech.es

RECO TECHNOLOGY

Recotechnology is a company founded by professionals for the entertainment & media market with vast experience well established track record in the videogames & entertaiment field.
The vision of the Company is to take part in the great revolution of the gaming business, from boxed product to digital & online distribution and the fusion with other ways of entertainment and their application to the professional areas (education, engineering, VR…)

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